Below are some ideas to stimulate thought and conversation about identity in immersive environments at the salon. There are many ways that users' perception of identity and design choices will affect the user experience in XR, please expand on these and discuss your ideas in the SeattleVR Slack #designsalon channel or in the comments. This is a living document and subject to change!
To examine how design choices affect the user experience of identity in VR/AR/MR/XR.
Themes to consider
Connection/disconnect between 'real' and 'virtual' identities
Hiding/revealing identity in VR/AR
Imitating RL identity in XR
Internalizing virtual identities
Social interactions based on identity/perceived identity
Politics in virtual identities, i.e. gender/race/age/religion/view
Perception of safety in XR based on identity
Personal storytelling based on identity
Cross platform identity management
Virtual & Augmented Identity
How management of one’s identity changes in a virtual reality
Physical appearance of avatar (can be a choice or dictated by the software)
Sounds & gestures
Disembodied avatar body parts
Floating hands for controllers
Floating heads as communication proxies
Does this improve functionality?
Freedom from physical boundaries
Freedom from social status
Freedom to safely share intimate details
Intimacy and bonds formed with others
Empathy for other points of view, experiences
Cognitive dissonance from true identity -> identity crisis
Vigilance needed to consistently fool others
Fear of being fooled by others hiding their identity
Movement changes can impact health
How one's real life identity is unintentionally revealed in XR
Writing or speaking content and style
Sensitive personal information, i.e. name, age, address, financial, etc.
Decentralized Identity systems to maintain avatar identity across programs and platforms
Do they work?
Will the convenience increase participation?
What are the risks as they become more popular?
I’ve linked a few articles to get you started for the June 11, 2018 meeting, but hope you’ll all find your own (or write your own and link to your blog!) and share it with the group. Some of these resources don’t specifically address virtual reality or augmented reality or even identity. I included them because they cover concepts that might be useful applied to designing how identities work in VR/AR.
Cerra, A., & James, C. (2011). Identity shift: where identity meets technology in the networked-community age. John Wiley & Sons. (ebook available free at KCLS and SPL on Overdrive.) https://www.amazon.com/dp/1118181131/
Other - TBD
Slides for the June 11, 2018 meetup are available here: